Wednesday, September 16, 2009

Arjan Westerdiep - Drububu

Arjan Westerdien

Arjan Westerdiep is a pixel artist who creates beautiful, black&white pixel arts. There are some examples of his works on his website (as well as a very nice tutorial about basics of pixel art). His famous work is ic-project - huge illustration of a lighthouse made with only four colors! You can check the illustration here or head to the tutorial section of drububu.com.

Tuesday, September 15, 2009

Kevin Chaloux

Kevin Chaloux (also known as Kaiseto) is a young but extremely skilled pixel artist. You can check his gallery at pixeljoint or deviantart, or you might head straight to his page (there are some sweet tutorials).

Kevin Chaloux

Kevin Chaloux

Kevin Chaloux

Monday, September 14, 2009

Army of Trolls

Army of Trolls

Army of Trolls is a portfolio of London born artist Gary J Lucken. He's currently based in Switzerland and produces some very sweet pixel art. That's one of the "must see" portfolios.

Thursday, September 10, 2009

Isocity

Isocity

Here's the project very similar to MrWong's SoupPartments. At Isocity everybody can upload their building (of course it needs to be pixel art and fit into given template).
There are some very sweet pixel art houses already - it's worth to check it out and it's worth to be a part of it;).
Check out the Isocity at http://www.kennethfejer.com/isocity/.

Wednesday, September 9, 2009

Pixel art creation fast video by Vital

There was a interview with Vital no so long time ago on Perfect Pixel Art, and now I would like to present a video he made. That's a recording of creation of a very nice skeleton pixel art sprite. Enjoy;)

Tuesday, September 8, 2009

Canabalt

A very nice, simple, pixel art based game was released some few days ago. It's addictive as hell, so be careful, but if you're looking for some pixel art fun - check it out at Adamatomic.com site
Btw. you can post your score in the comments.

Canabalt

Monday, September 7, 2009

C64 on your iPhone



Everybody loved the Commodore 64. I remember those magnificent games made in 8 colors and the noise the taperecorder was making while loading those masterpieces. Right now you can feel it once more on your iPhone (not the loading part I guess).
Company called Manomio just launched C64iPhone app. There are 5 titles right now, but the aim is to recreate all the best games
for C64. Can't wait for it actually;). If you want to know more - check c64iphone.com

Sexy pixels by Siren

Pixel artist Siren is specializing in a sophisticated pixel art female characters. Those are very well done (and sexy;). Check our Siren gallery at deviantart.com

Sexy pixels by siren

Sexy pixels by siren

Sexy pixels by siren

Thursday, September 3, 2009

Playprime.jp

playprime

Pixel art is loved in Japan - that's for sure. You can see that in recently launched site playprime.jp.
It's rather hard to understand it at first (everything is in Japanease ;), but you can get the main idea pretty fast.
(You control your avatar and can engage other avatars for quick multiplayer games. The winner takes some following people from the looser. The more crowd you have with you the better.). I don't really know what's the idea behind it.
So - for some foreign fun and wonderful pixel-art by eboy - head to Playprime.jp

Wednesday, September 2, 2009

Interview with Vital

Vital

Could you introduce yourself a little?
My name is Krzysztof Silski and I'm pixel designer based in Warsaw.
I'm also into hip-hop music (from time to time I'm performing on stage as HypeMan of my friend Med.
I also did some recordings on my own)

Vital

Why you interested in pixel art?
It was ages ago and I guess the console games and arcades (I've spent small fortune on those) have a huge
impact here. As soon as I got my first computer I've started to create my own games (didn't know it's called pixel art at that time;)

Could you tell us some more about one of your works?
My favourite is a piece called "Mecha". I've created it some 3 years ago, but I remeber it
pretty clearly. I've just sit down to my PC, launched Paint and figure out I want to create something
huge and scary - so I've started with big, red eye in the center. As the design developed my orginal concept of a
monster was changed to a robot. The piece turned out to be very nice (for my skills at that time).
It got a "pixel art of the week" award on pixeljoint - I couldn't have been happier.

Vital

What/Who is the inspiration for you?
Other people work I guess. I can browse the sites like deviantart for hours (checking up all type of
illustrations - not only pixel art). The pixel artists I admire are Ilkke, Jamon, Frost, Exocet and my buddy JohhnySpade.
When I was younger it was Tomasz "Slay" Pacyna who had huge impact on my style (and currently I have a pleasure in working with him).
Also - the element I can't live (and pixel) without is music.

Vital

Where we can check your artworks? Do you write any blog or twitter?
There's site pix.art.pl which is my home actually (great kudos to all the people who helped me there) and pixeljoint.com.
From time to time I use digart.pl as well, but I don't really pay that attention to that site. I plan to create my own portfolio (should I mention that
I plan that for few years now?:)

Vital

What's the biggest problem you have in your work?
Everything;) I guees animation is something I have to improve. When I need to do some animations at work I tend to smash the pencils and rip my hair apart.

Vital

Any plans for the future? Any interesting projects?
I plan to continue my career with pixel art for mobile games, but the things are changing pretty fast in this sector (most mobile phones are capable of rendering 3d). As for other plans - I'm going to get married;) There's also a revolutionary project I'm doing with my friends, which will bring us all a huge pile of money. Fingers crossed for that;)

Tuesday, September 1, 2009

Even more 3D Pixel art


Some time ago I wrote about a Flash powered app called QBlocks. Here's something that takes 3D Pixel art even further.
With Neuro Productions 3DPixel engine you can not only create a cube based models from scratch, but also import 3D Collada files that are converted to cubes on the fly. I see some very cool uses of that.